package com.bulletflash.plugin 
{
	import flash.geom.Matrix3D;
	import flash.geom.Vector3D;
	
	public interface ISkin3D
	{
		/**
		 * @return A matrix with the current transformation values of the mesh.
		 */
		function get transform():Matrix3D;

		/**
		 * Apply a matrix to the mesh.
		 */
		function set transform(m:Matrix3D):void;
	}

}